![]() ![]() Sniper Elite 5 in action, however - at least on your first run through each of its maps - is something wholly different. There are multiple routes to each objective, which incentivizes experimentation and encourages replayability for run optimization - so far, so good. ![]() The “ideal” way to play is to slowly but surely skulk through each level, discreetly picking off opponents with well-placed crackshots from across the map. You’re kitted out with a sniper rifle (duh), a handgun, and a submachine gun, as well as a variety of equipment including grenades, mines, medkits, and decoys. Sniper Elite 5 is requires closer, quicker stealth - or a fast escape routeįor the most part, Sniper Elite 5 is a pretty standard third-person shooter. This review would probably have constituted a shopping list of minor complaints had I not been lucid enough to constantly remind myself how much fun I was having.įor what it’s worth, I don’t rate that word: “fun.” It’s a near-useless descriptor that is usually lazy and imprecise, but in this specific instance, it’s the most accurate term I can possibly use. It is, put plainly, a game that is equal parts tactile and coarse, tight and janky, clever and zany. The above vignette is a perfect diorama of Sniper Elite 5, a third-person tactical shooter that is both helped and hindered by that chaos. Someone off screen with no line of sight on me sounds an alarm. Bizarrely, not a single slug connects with me until I have scaled the wall and entered the building, at which point I take a huge amount of damage from … somewhere? I take cover, stitch my wounds, and wait for things to calm down. I am exactly halfway up the wall of an exorbitant chateau in rural France when my cover is blown.Īs I hang suspended from vines that have outgrown their trellis, bullets pelt the area around me, punching concentrated holes in musty stone. ![]()
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